Welcome to Blender 3D

Starting today, I started conducting Blender workshop at my workplace (along with few of my Colleague Blenderheads specializing in  various aspects of Blender).

I covered the following as part of the session. All the attendees are quite familiar with various commercial and proprietary 3D softwares, so I did not have to start from the very basics.

Downloading and Installing


User Manual


User Interface

  • Non overlapping UI
  • OpenGL based UI (zoomable)
  • Window Manager -> Windows (Good for users with Multiple monitors)
  • Screen Layouts
  • Areas, Regions and Headers
  • Multiple Scenes in the same session
    • Data can be shared between scenes
    • Each scene can have its own camera
  • Splitting areas and switching editors
  • Undocking areas into separate Windows 

3D Coordinate System

  • Right handed
  • Z-axis is pointing up and Y-axis is pointing in to the screen.

3D Cursor

  • For positioning objects at precise locations in space
  • Can be used as a pivot for transformations


  • Right click selection by default
  • From User preferences editor, one customize a lot

Render Engines

  • Blender Render (a.k.a Blender Internal)
  • Cycles Render (Interactive and Progressive Rendering Engine)
  • Game Engine
  • Properties Editor panels change depending on the render engine
  • Very easy to integrate external render engines using Python API.

First Render

  • Creating geometry (Suzzane, Plane)
  • Framing the Camera
    • Splitting 3D views
    • Render view and Auxiliary view (User Perspective)
  • Attaching materials to the geometry
  • Setting up World for Image Based Lighting (HDRI)
  • Render


Blender News
Blender Knowledge Base
Twitter hash tag for Blender is #b3d
Blender Artists
The following videos were recorded during Blender training at R&H Malaysia (2011) and uses Blender 2.5

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