Welcome to Blender 3D
Starting today, I started conducting Blender workshop at my workplace (along with few of my Colleague Blenderheads specializing in various aspects of Blender).
I covered the following as part of the session. All the attendees are quite familiar with various commercial and proprietary 3D softwares, so I did not have to start from the very basics.
Downloading and Installing
http://wiki.blender.org/index.php/Doc:2.6/Manual/Introduction/Installing_Blender
User Manual
http://wiki.blender.org/index.php/Doc:2.6/Manual
User Interface
- Non overlapping UI
- OpenGL based UI (zoomable)
- Window Manager -> Windows (Good for users with Multiple monitors)
- Screen Layouts
- Areas, Regions and Headers
- Multiple Scenes in the same session
- Data can be shared between scenes
- Each scene can have its own camera
- Splitting areas and switching editors
- Undocking areas into separate Windows
3D Coordinate System
- Right handed
- Z-axis is pointing up and Y-axis is pointing in to the screen.
3D Cursor
- For positioning objects at precise locations in space
- Can be used as a pivot for transformations
Selection
- Right click selection by default
- From User preferences editor, one customize a lot
Render Engines
- Blender Render (a.k.a Blender Internal)
- Cycles Render (Interactive and Progressive Rendering Engine)
- Game Engine
- Properties Editor panels change depending on the render engine
- Very easy to integrate external render engines using Python API.
First Render
- Creating geometry (Suzzane, Plane)
- Framing the Camera
- Splitting 3D views
- Render view and Auxiliary view (User Perspective)
- Attaching materials to the geometry
- Setting up World for Image Based Lighting (HDRI)
- Render
Help
- Blender News
- Blender Knowledge Base
- Twitter hash tag for Blender is #b3d
- Blender Artists
.end
thanks for sharing such a nice blog.
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