Cycles Material Nodes #1
.start
Before proceeding with more OSL shader writing, I decided to tackle existing Cycles Nodes and understand their capabilities. By doing so, I should be in a better position to write shaders.
First Test
In this experiment I used a Mix Closure for creating Surface Material. Using the brick texture as a base, I created multi-colored bricks by using ColorRamp nodes and Noise texture.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhob4B1nsdiITCcvCKb4ywCLooU5QZMpooOz1PP8tj68Lg-2t0y8dIG_JJnOIolHyG7Qguj-afrcncZF5UkJWLP344oUwo2ol4K8Huhhg0VZfpWqgvKBuwHDLUUP37W2vF1GP3k69Ktyw/s640/Sphere_Maxwell_4.png)
I still need to improve this setup.
Second Test
In this experiment I have used a Add Closure to create a emitting material on a mesh.References
- Doc:2.6/Manual/Render/Cycles/Nodes
- Doc:2.6/Manual/Render/Cycles/Nodes/Shaders
- Doc:2.6/Manual/Render/Cycles/Nodes/Textures
- Doc:2.6/Manual/Render/Cycles/Nodes/More
- How other renderers do it?
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satishgoda at gmail dot com
great material
ReplyDeleteThank You :)
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