Cycles Material Nodes #1
Before proceeding with more OSL shader writing, I decided to tackle existing Cycles Nodes and understand their capabilities. By doing so, I should be in a better position to write shaders.
In this experiment I used a Mix Closure for creating Surface Material. Using the brick texture as a base, I created multi-colored bricks by using ColorRamp nodes and Noise texture.
Second TestIn this experiment I have used a Add Closure to create a emitting material on a mesh.
- How other renderers do it?
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