Blender 2.66 Rigid Body Simulation Tests

.start

About


Thanks to Google Summer of Code 2012, Blender now has an integrated Rigid Body Simulation system that works seamlessly with the Animation system. This feature is part of the Blender 2.66 release that happened last week.

Tests

I booted up 2.66 and stepped right into the Rigid Body Dynamics. The following Add-Ons made my work easier
  • Property Chart 
  • Copy Attributes
I used the Quick setup tools for setting up the Dynamics initially, but later manually setup everything from scratch (Dynamics world, Rigid Bodies and Constraints).

I have used http://www.screenr.com/ to record the videos and then upload them to YouTube.

Test 6 : Slider Constraint



Test 5 : Hinge Constraints


Test 4 : Wreaking Ball


Test 3 : Point and Hinge Constraints


Test 2 : Wreaking Ball Ver. 1


Test 1: Hello Rigid Bodies


Links and References

.end
satishgoda at gmail dot com

Popular posts from this blog

Blender 2.64 - Tutorial - Intro to Masking (Rotoscoping)

Hello OSL

Render Wedges using the Blender Video Sequence Editor