RBD Demos

Put together some simulations demonstrating some features of the Bullet RBD physics engine.
This demo illustrates the Point constraint in action.

By replacing the Point and Hinge constraints and using an equivalent Generic constraint, I was able to get identical results.
Hinge Constraint
Side-by-side viewport playblast using VSE
Scale of Bullet RBD
The following test was to gauge the minimum size of an RBD object that Bullet can simulate without any problems.

Links and References

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