RBD Demos


Put together some simulations demonstrating some features of the Bullet RBD physics engine.
Screenshot
This demo illustrates the Point constraint in action.

Screenshot
By replacing the Point and Hinge constraints and using an equivalent Generic constraint, I was able to get identical results.
Hinge Constraint
Side-by-side viewport playblast using VSE
Scale of Bullet RBD
The following test was to gauge the minimum size of an RBD object that Bullet can simulate without any problems.

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