Principled BRDF Shading comes to Blender


I came across this link on Twitter today and it was a good refresher on what is going on in Blender shading circles. Principled BSDF definitely is going to make the process of creating believable appearances easier and more predictable.

Some references follow now.


satishgoda at live dot com
satishgoda at gmail dot com

Popular posts from this blog

Blender 2.64 - Tutorial - Intro to Masking (Rotoscoping)

Hello OSL

Render Wedges using the Blender Video Sequence Editor