Render Wedges using the Blender Video Sequence Editor

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I have started looking into setting up a pipeline for creating render wedges using multi scene workflow and utilizing scene strips in the sequencer.


Master Scene

  • Shaderball
  • Two shader node groups
    • Fresnel weighted diffuse, glossy mix bsdf
    • Facing weighted diffuse, glossy mix bsdf
  • IBL World
  • Sequencer with scene strips from wedge scenes (Look below)

Wedge Scene 1

  • Shaderball instance (Data only)
  • Fresnel weighted diffuse, glossy mix bsdf node group linked to object
  • World from master scene


Wedge Scene 2

  • Shaderball instance (Data only)
  • Facing weighted diffuse, glossy mix bsdf node group linked to object
  • World from master scene
Rendering the Master scene will generate the final movies of the wedges, thanks to the video sequencer scene strips.





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satishgoda at gmail dot com
satishgoda at live dot com

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