Render Wedges using the Blender Video Sequence Editor
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I have started looking into setting up a pipeline for creating render wedges using multi scene workflow and utilizing scene strips in the sequencer.
Master Scene
Wedge Scene 1
Wedge Scene 2
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satishgoda at gmail dot com
satishgoda at live dot com
I have started looking into setting up a pipeline for creating render wedges using multi scene workflow and utilizing scene strips in the sequencer.
Master Scene
- Shaderball
- Two shader node groups
- Fresnel weighted diffuse, glossy mix bsdf
- Facing weighted diffuse, glossy mix bsdf
- IBL World
- Sequencer with scene strips from wedge scenes (Look below)
- Shaderball instance (Data only)
- Fresnel weighted diffuse, glossy mix bsdf node group linked to object
- World from master scene
Wedge Scene 2
- Shaderball instance (Data only)
- Facing weighted diffuse, glossy mix bsdf node group linked to object
- World from master scene
- https://docs.blender.org/manual/en/dev/render/cycles/nodes/types/shaders/mix.html
- https://docs.blender.org/manual/en/dev/render/cycles/nodes/types/input/layer_weight.html
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satishgoda at gmail dot com
satishgoda at live dot com
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